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Run 1Callouts on things in shot“In talk.mp4 point labels at the lamp and the bookshelf behind me.”
Runs in
  • Claude Code
  • Codex
  • Cursor
  • Gemini CLI
  • GitHub Copilot
  • OpenCode
Generates with
Your agent's model
Tested with
Claude Code 2.1.322Claude Sonnet 5.51 real run, 9 Nov
Needs
Node 22+Chromeffmpeg
Licence
Recaply licence

Callouts on Things in Shot

Labels with lines point at things in their own shot as they name them.

$9.99once, yours to keep

Adds labels with lines that point at things in a speaker's own shot as they name them: a product in their hand, a part of a machine, something on the desk. Timed to the words they say, on their own footage, with their sound kept; 16:9, 9:16, 1:1 or 4:5. Renders locally with Chrome and ffmpeg: no video model, no key and no cost. Use when someone holds up or stands beside a physical thing and names its parts.

By RecaplyUpdated 11 Nov

Install Callouts on Things in Shot

After the download, ask your agent to add it, or run the line yourself.

Read https://recaply.co/skills/object-callouts-overlay/install.md and follow it to install the object-callouts-overlay skill from object-callouts-overlay.zip.

Paste it into your agent. It reads our install steps, finds the ZIP you downloaded and adds the skill for you.

New to skills? How to install a skill

Similar skills

All 735 skills

Who Callouts on Things in Shot is for

What you get

  • Your video with the overlay timed to the words, sound kept
  • Each label draws a thin line to the thing it names and lands beside it, clear of the face and the other labels
  • 16:9, 9:16, 1:1 or 4:5

Good fit

  • When someone holds up or stands beside a physical thing and names its parts

Not for

  • Footage with nobody speaking
  • Cutting or re-editing the video itself

About this skill

You say

In talk.mp4 point labels at the lamp and the bookshelf behind me.

It said back

I rendered talk-graphics.mp4 in the work folder. It is 1920x1080 and 24.3 s, and your sound is unchanged. I checked the settled frame of the callouts and it reads well, with no layout warnings. I haven't played the rendered file itself.

  • Labels: "Bookshelf" points at the shelf on the left and "Lamp" at the lamp on the right. Each has a dot on the object and a line to its label. Both stay clear of your face.
  • Timing: they appear from 1.0 s to 7.0 s. You never say "lamp" or "bookshelf" in the talk, so I couldn't cue them to your words and used fixed seconds instead. If you'd like them at another moment, tell me the time.
  • Look: paper (off-white panels, black type, tomato accent).
Show more

What it did in run 1

  1. object-callouts-overlay
  2. cd .; ls; S=.claude/skills/object-callouts-overlay/scripts; node $S/check.mjs
  3. cd .; ls -a; node .claude/skills/object-callouts-overlay/scripts/check.mjs
  4. cd .; echo '{"video":"talk.mp4","transcript":"talk.json"}' > overlay.json; node .claude/skills/object-callouts-overlay/scripts/overlay.mjs overlay.json --words
  5. cd .; node .claude/skills/object-callouts-overlay/scripts/overlay.mjs overlay.json --face 5
  6. ./face-check.png
  7. cd .; cat > overlay.json <<'E' {"video":"talk.mp4","transcript":"talk.json","look":"paper","face":[50,30], "beats":[{"beat":"callouts","at":1,"for":6,"points":[{"text":"Bookshelf","x":17,"y":45},{"text":"Lamp","x":92,"y":45}]}]} E node .claude/skills/object-callouts-overlay/scripts/overlay.mjs overlay.json --check
  8. ./overlay.json
  9. cd .; node .claude/skills/object-callouts-overlay/scripts/overlay.mjs overlay.json --check
  10. ./overlay-check.png
  11. cd .; node .claude/skills/object-callouts-overlay/scripts/overlay.mjs overlay.json 2>&1 | tail -5
  12. Done

9 Nov 2026 · Claude Code 2.1.322 with Claude Sonnet 5.5 · 1 min 35 s · $0.12 of API use

Questions

Is Callouts on Things in Shot free?

No. Callouts on Things in Shot costs $9.99 once and stays in your Recaply account, or it comes with the Recaply plan ($19.99 a month), which opens every premium skill and prompt.

Which agents can use Callouts on Things in Shot?

Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot and OpenCode.

What do I get when I buy Callouts on Things in Shot?

A ZIP of the whole skill folder (105 KB): the SKILL.md your agent follows and its 12 other files, the references, templates and scripts it uses. You download it from this page whenever you need it, and install it in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot and OpenCode. The Recaply plan opens it too, with every other premium skill and prompt.

How do I install Callouts on Things in Shot?

Buy it, then download the ZIP from this page. For Claude Code, unzip it into .claude/skills/ in your project. For Codex, Cursor and Gemini CLI, unzip it and run npx skills add ./object-callouts-overlay with your agent's flag.

What do I get from Callouts on Things in Shot?

Your video with the overlay timed to the words, sound kept. Each label draws a thin line to the thing it names and lands beside it, clear of the face and the other labels. 16:9, 9:16, 1:1 or 4:5.

What does Callouts on Things in Shot need?

Node 22+, Chrome and ffmpeg, and no API key. Each use costs nothing beyond your agent.

How big is Callouts on Things in Shot?

13 files, about 79,870 tokens in all. The SKILL.md is about 2,208 tokens, and your agent reads it only when the job fits.

What does a run cost?

Our 1 runs took 1 min 35 s to 1 min 35 s and $0.12 to $0.12 of API use each, in Claude Code with claude-sonnet-5-5. On a Claude plan, a run counts toward your usage instead.

Do I have to name Callouts on Things in Shot to use it?

Type /object-callouts-overlay first to make sure it loads. Without it, Claude Code may judge a small job simple enough to do without the skill.