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Game item icons: sheet, made in this run
Run 1Game item icons“Make item icons for my tabletop campaign”
Runs in
  • Claude Code
  • Codex
  • Cursor
  • Gemini CLI
  • GitHub Copilot
  • OpenCode
Generates with
Your agent's modelFLUX.2 [dev]falFLUX.2 klein 9BCloudflare Workers AI
Tested with
Claude Code 2.1.322Claude Sonnet 5.51 real run, 10 Nov
Needs
Node 20+ChromeA fal or Cloudflare Workers AI key
Licence
Recaply licence

Game Item Icons

Hand-painted fantasy item icons on dark backgrounds, a matching set for inventories and stores.

$9.99once, yours to keep

Makes game item icons: hand-painted fantasy art with rich colour and rim light on a dark vignette. A matching set with item names set under each. Drawn by a picture model with any words set in real type afterwards, so spelling is exact. Needs a FAL_KEY or a Cloudflare Workers AI key; about $0.01 to $0.02 a picture. Use when someone wants game icons, RPG item icons, inventory art, loot icons or fantasy item art.

By RecaplyUpdated 11 Nov

Install Game Item Icons

After the download, ask your agent to add it, or run the line yourself.

Read https://recaply.co/skills/game-item-icons/install.md and follow it to install the game-item-icons skill from game-item-icons.zip.

Paste it into your agent. It reads our install steps, finds the ZIP you downloaded and adds the skill for you.

New to skills? How to install a skill

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Who Game Item Icons is for

What you get

  • 4 to 16 icons, drawn as one matching set
  • A matching set with item names set under each
  • Every word set in real type, so spelling is exact

Good fit

  • Role-playing games
  • Card games
  • Tabletop handouts

Not for

  • Pictures of real people, or photos of your real product
  • Copying a living artist's or a brand's style

About this skill

You say

Make item icons for my tabletop campaign

It said back

I made 8 item icons and a sheet with the names and effects set under each. I only looked at the finished sheet, not each picture file on its own. On the sheet there is no stray lettering in any picture, nothing is cut off, and the style matches across the set. A couple of the scroll's runes look vaguely letter-like, but they're decorative.

You didn't say which items your campaign uses, so I picked a generic starter set. The items are a healing potion, iron sword, scroll of light, tower key, oak shield, ring of whispers, frostwood staff and a pouch of gold. The names and effects (such as "+4 attack") are placeholders I made up.

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What it did in run 1

  1. game-item-icons
  2. node .claude/skills/game-item-icons/scripts/check.mjs
  3. mkdir -p items && cat > items/plan.json <<'E' { "style": "game-item-icons", "bible": "single item centred, nothing else in frame, warm torchlight, worn gold and steel, no text", "items": [ {"name":"potion","subject":"a round glass potion bottle of glowing red liquid with a cork","caption":"Healing Potion","note":"Restores 50 health"}, {"name":"sword","subject":"a short steel sword with a leather-wrapped grip and brass guard","caption":"Iron Sword","note":"+4 attack"}, {"name":"scroll","subject":"a rolled parchment scroll tied with blue ribbon, faint glow","caption":"Scroll of Light","note":"Lights a room for one hour"}, {"name":"key","subject":"an ornate brass key with a looped bow","caption":"Tower Key","note":"Opens the old watchtower"}, {"name":"shield","subject":"a round wooden shield with an iron rim and boss","caption":"Oak Shield","note":"+3 defence"}, {"name":"ring","subject":"a gold ring set with a glowing green gem","caption":"Ring of Whispers","note":"Hear distant voices"}, {"name":"staff","subject":"a gnarled wooden staff topped with a blue crystal","caption":"Frostwood Staff","note":"Cast Frost Bolt"}, {"name":"coins","subject":"a small leather pouch spilling gold coins","caption":"Pouch of Gold","note":"100 gold pieces"} ], "sheet": {"layout":"grid","cols":4,"title":"Campaign Items"} } E node .claude/skills/game-item-icons/scripts/picture.mjs items/plan.json 2>&1 | tail -20; ls items items/pictures; cat items/costs.json | tail -5
  4. ./items/plan.json
  5. node .claude/skills/game-item-icons/scripts/picture.mjs items/plan.json 2>&1 | tail -20; ls items items/pictures; tail -8 items/costs.json
  6. ./items/sheet.png
  7. Done

10 Nov 2026 · Claude Code 2.1.322 with Claude Sonnet 5.5 · 1 min · $0.10 of API use

Questions

Is Game Item Icons free?

No. Game Item Icons costs $9.99 once and stays in your Recaply account, or it comes with the Recaply plan ($19.99 a month), which opens every premium skill and prompt.

Which agents can use Game Item Icons?

Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot and OpenCode.

What do I get when I buy Game Item Icons?

A ZIP of the whole skill folder (20 KB): the SKILL.md your agent follows and its 4 other files, the references, templates and scripts it uses. You download it from this page whenever you need it, and install it in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot and OpenCode. The Recaply plan opens it too, with every other premium skill and prompt.

How do I install Game Item Icons?

Buy it, then download the ZIP from this page. For Claude Code, unzip it into .claude/skills/ in your project. For Codex, Cursor and Gemini CLI, unzip it and run npx skills add ./game-item-icons with your agent's flag.

What do I get from Game Item Icons?

4 to 16 icons, drawn as one matching set. A matching set with item names set under each. Every word set in real type, so spelling is exact.

What does Game Item Icons need?

Node 20+, Chrome and a fal or Cloudflare Workers AI key (it reads FAL_KEY). Each use costs about $0.01 to $0.02 a picture.

How big is Game Item Icons?

5 files, about 12,123 tokens in all. The SKILL.md is about 1,950 tokens, and your agent reads it only when the job fits.

What does a run cost?

Our 1 runs took 1 min to 1 min and $0.10 to $0.10 of API use each, in Claude Code with claude-sonnet-5-5. On a Claude plan, a run counts toward your usage instead.

Do I have to name Game Item Icons to use it?

Type /game-item-icons first to make sure it loads. Without it, Claude Code may judge a small job simple enough to do without the skill.